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Lack of activity

PostPosted: Thu Oct 13, 2016 12:19 pm
by insx
It's been months since the developers answered a post. I have to ask, is the project/company in trouble?

Re: Lack of activity

PostPosted: Thu Oct 13, 2016 4:51 pm
by Lio
Maye they are just preparing the physical kickstarter rewards for Christmas this year... but I guess not.
A few more life signs really would be nice.

Re: Lack of activity

PostPosted: Fri Oct 14, 2016 8:04 am
by Ecktown
Any life signs would be nice ;)

Re: Lack of activity

PostPosted: Sun Nov 06, 2016 1:20 pm
by insx
Abandon hope, all ye who enter here?

Re: Lack of activity

PostPosted: Sun Nov 06, 2016 3:32 pm
by Pinball999
So I guess we can also say goodbye to the rewards we were supposed to receive (box version, key ring, cab artwork..)

Re: Lack of activity

PostPosted: Tue Nov 08, 2016 1:46 am
by JWJr
Looking less likely, isn't it?

Re: Lack of activity

PostPosted: Tue Nov 08, 2016 12:56 pm
by insx
I always new that a kickstarter was a risk but never really believed that it might actually go bad :(
Still hoping for new physics, analogue nudge and a physical boxed copy.

Re: Lack of activity

PostPosted: Thu Nov 10, 2016 8:01 pm
by mpad
yeah. they kinda missed the perfect release day by about a year or two.
now the casual player (money) is lookin for VR.
For cabs it is still perfect. Love it.
I would take improoved physics over rewards any day. but I didn't pledge for any rewards, so... :)

Re: Lack of activity

PostPosted: Wed Nov 16, 2016 9:14 pm
by Turrican4
physical soundtrack and game box, keyring, manual and other rewards are still not delivered.
I had faith in this project, i love (the old) game. Still waiting to play the new one (slow labtop) with promised X360 version (or a not promised PS4 release). No problem, if it takes longer, but.... some words? :(

Re: Lack of activity

PostPosted: Wed Nov 16, 2016 10:19 pm
by Phlum
I wonder if it's worth trying to get in touch with their offices. The address is available on their website, though going up and knocking probably wouldn't get too far, so I'm not sure what to suggest other than that.

It's a shame, it really felt like we were finally getting to the finished product when it released on Steam... :cry: