1.2.1 also added support for a 'feedback' slave. This is sent a message approximately 60 times per second containing the current intensity of each flasher (0.0 off, 1.0 maximum brightness), the on/off state of each solenoid, and the on/off state of the start, fire and magnosave button lights (not displayed in the game itself, though used to show/hide buttons in the mobile version). These should be suitable for driving real hardware via e.g. an Ledwiz. The game does not provide a feedback slave, but the source package contains code and an executable for a dummy slave that just prints out state changes to the console. The feedback slave is started by adding the command line option f followed by the executable name, e.g. 'fFeedbackSlave'.
boost 1.60.0 is required. Later versions may work, but that's the version the game is built with.
HardwareSlaves.zip
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