Bug: Launch button appearing when there's a ball in play
Posted: Tue Feb 03, 2015 4:58 am
I've found a bug in how the user interface sees balls in play & inappropriately displays an inactive Launch button when there's supposed to be one ball in play, there are actually two balls & one of them gets locked.
iOS 7.1.1, iPad 4, Timeshock iOS initial version 1.08
Launch button displays while a ball is in play.
Steps to recreate: Start a new game. Launch the ball, then drain via an outlane while the ball saver is still active. While the game is launching a new ball, perform a bang back to save the drained ball. There are now two balls in play. Light a lock, then lock a ball while the other is still in play. The game correctly realizes what's happened and does not serve a new ball up to the plunger lane (as it did in 1.07), but the iOS interface doesn't see that & displays the launch button, which remains on screen (inactive) until the second ball in play is either locked or drained.
Screenshot attached.
iOS 7.1.1, iPad 4, Timeshock iOS initial version 1.08
Launch button displays while a ball is in play.
Steps to recreate: Start a new game. Launch the ball, then drain via an outlane while the ball saver is still active. While the game is launching a new ball, perform a bang back to save the drained ball. There are now two balls in play. Light a lock, then lock a ball while the other is still in play. The game correctly realizes what's happened and does not serve a new ball up to the plunger lane (as it did in 1.07), but the iOS interface doesn't see that & displays the launch button, which remains on screen (inactive) until the second ball in play is either locked or drained.
Screenshot attached.