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Time Travel sequence / Lighting

PostPosted: Tue Feb 23, 2016 9:09 am
by dawidkk
I've noticed that on original posted "Pro Pinball: Timeshock! - The ULTRA Edition Time Travel Sequence" youtube video there is a slight difference in rendering how does the all lights on the table are being "turned off" comparing to current alpha release... On the video lights while the travel sequence starts are being turnd off quite smoothly which is looking awesome. Same when the travel sequence ends... Is this feature going to be implemented in the final PC release? Or am I missing some table settings perhaps? The render from the video with this effect look ULTIMATE!!! Don't miss that please ;)

Re: Time Travel sequence / Lighting

PostPosted: Fri Apr 01, 2016 5:22 pm
by adpag
It's on the todo list so should get fixed eventually. The fade in the video was performed manually, plus the simulation currently only has 4 brightness levels (which was an iOS/Android limitation, the desktop could use the full range).