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Pro Pinball • View topic - Timeshock Ultra and Oculus Rift

Timeshock Ultra and Oculus Rift

To be the first of the new ULTRA Editions

Timeshock Ultra and Oculus Rift

Postby LoB » Sun Sep 07, 2014 11:23 am

Hey Ade and all the others from the team,

what do you think about an Oculus Rift version of the Ultra edition? I guess it could add a lot of immersion (while still being easily playable) - but I wonder whether it'd be possible anyway: From what I gather the playing field is prerendered (2D) just from different angles. For a VR implementation on the fly rendering would be needed.

What's your perspective on this?
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Re: Timeshock Ultra and Oculus Rift

Postby adpag » Mon Sep 08, 2014 8:11 am

As you say, the game is pre-rendered 2D so a VR version is not really viable.
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Re: Timeshock Ultra and Oculus Rift

Postby nudiustertian » Mon Sep 08, 2014 11:59 am

I'm not sure VR would add a lot to pinball to begin with, except for examining small detail on the table, which you can easily do in a separate mode since you're not likely to be doing that when the balls are flying.

It would add something if there was a mode that put you in the ball's POV, but that would be a VR gimmick and not something playable. :)
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Re: Timeshock Ultra and Oculus Rift

Postby LoB » Mon Sep 08, 2014 7:00 pm

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