Linux Timeshock v1.1.3
Posted: Fri Jul 01, 2016 1:44 pm
I was very excited to see a Linux version appear at last! (A little disappointed when it required a log-in, but as the game is still under development I can cope with that. I look forward to the promised DRM-free version when the game is finished, however.)
In any case I'm thrilled to be playing a Linux-native Timeshock! It's looking really great!!
(My usual viewing perspective is still on the "coming soon" list, unfortunately for me; but I know you'll get there in the end, so it's all good.)
I had some performance issues in my initial games. As I'm certain you'll appreciate, even the most minor visual jerkiness in the ball movement is a problem in a pinball game, and the movement, while usually good, wasn't always completely smooth to my eye. I then had one extended period of MAJOR jerkiness (almost certainly under 10fps) where something had clearly gone quite wrong. Hopefully you're already aware of such instances, and will be able to track down the cause(s). A super-smooth simulation really is of paramount import, and my mind would be boggled if my Core i5 CPU wasn't up to the task.
I've dropped the graphical quality to minimum, so I'll see in due course whether that seems to help consistently.
I'd like to know whether "glass off" could also help performance? I imagine it could do, but the game annoyingly doesn't seem to remember the setting. I wish I could set that permanently (I'm not sufficiently fixated on visual reality to consider reflections in the glass to be a feature I need, although I do still appreciate that (a) it's there for people who want it, and (b) it can be disabled at all.)
Anyways, congratulations on this milestone release! I'm so happy to finally be playing this, and I look forward to the future updates.
In any case I'm thrilled to be playing a Linux-native Timeshock! It's looking really great!!
(My usual viewing perspective is still on the "coming soon" list, unfortunately for me; but I know you'll get there in the end, so it's all good.)
I had some performance issues in my initial games. As I'm certain you'll appreciate, even the most minor visual jerkiness in the ball movement is a problem in a pinball game, and the movement, while usually good, wasn't always completely smooth to my eye. I then had one extended period of MAJOR jerkiness (almost certainly under 10fps) where something had clearly gone quite wrong. Hopefully you're already aware of such instances, and will be able to track down the cause(s). A super-smooth simulation really is of paramount import, and my mind would be boggled if my Core i5 CPU wasn't up to the task.
I've dropped the graphical quality to minimum, so I'll see in due course whether that seems to help consistently.
I'd like to know whether "glass off" could also help performance? I imagine it could do, but the game annoyingly doesn't seem to remember the setting. I wish I could set that permanently (I'm not sufficiently fixated on visual reality to consider reflections in the glass to be a feature I need, although I do still appreciate that (a) it's there for people who want it, and (b) it can be disabled at all.)
Anyways, congratulations on this milestone release! I'm so happy to finally be playing this, and I look forward to the future updates.