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iOS 1.1.0 now available

PostPosted: Fri Feb 20, 2015 8:58 am
by adpag
The first iOS update is available now. Here's the list of changes:

  • Fixed crash when running on iPod 5
  • Added option to upgrade from the Standard version to the Deluxe version
  • Added slide nudge sensitivity option
  • Added option to display the dot matrix without the dots, to remove moire effect
  • Added iPad iCade support
  • Changed leaderboard screen buttons to show what they will do
  • New users are now shown the T&Cs
  • Create account now requires the email to be entered twice, to reduce mistypes
  • Stopped the launch button being visible when there's nothing to launch
  • Fixed pause button not responding sometimes
  • Added restart game option to the pause menu
  • Fixed crash that occurred when cancelling the play free or purchase dialog
  • GI level is no longer reset when leaving the GI operator's menu test, to allow other tests to be run with the GI off
  • Fixed problem with signing in with usernames containing non-ASCII characters
  • Fixed the score showing the wrong value when the score limit is reached
  • Fixed slowdown on iPad Mini 2 and iPad Mini 3
  • Enabled HDR lights on iPhone 5s, iPhone 6, iPhone 6 Plus, iPad Air, iPad Air 2, iPad Mini 2, iPad Mini 3, iOS 7 or 8.1.3 and greater
  • Improved text on lights legibility

With that out of the way, the focus has now switched to the Android version.

Re: iOS 1.1.0 now available

PostPosted: Fri Feb 20, 2015 1:41 pm
by MadScience2006
Thanks, adpag...great update. The few issues I personally encountered have been resolved. The new HDR lights and more legible text on the lights are a welcome improvement. :D

Looking forward to the new updated views...

Re: iOS 1.1.0 now available

PostPosted: Fri Feb 20, 2015 5:18 pm
by DaveG44131
Very pleased to see a patch this quickly. I was afraid I'd have to wait for PPT to be released on other platforms before you patched iOS. I love the faster game reset and nudge slider. However, I do have one issue. On my Ipad2, video mode is distorted. It looks like the display no longer fits within the DMD so that instead of looking like a tube, it just looks like two walls, and the objects are further apart. It is especially noticeable during the first set of items in the first wave.

Re: iOS 1.1.0 now available

PostPosted: Sat Feb 21, 2015 2:43 am
by Loafmeister
Hi,

Seems many people can't get icade support to work. Can you elaborate on how to activate this feature? Personally, I own the 8bitty. Do you know if there is native support for this? It's very similar to the icade however sometimes the mapping of the buttons are not the best.

Re: iOS 1.1.0 now available

PostPosted: Sat Feb 21, 2015 7:27 pm
by Marconelly
iCade support works great for me. Thank you so much for it. I just wish the on-screen prompts for launch and magna save would be hidden while using iCade.

I"ve compared the differences between the table look of the old version and the new version (I made before/after screenshots) and I honestly don't see the differences that HDR lights are bringing. I see that the text is more legible on lights however.

Re: iOS 1.1.0 now available

PostPosted: Wed Feb 25, 2015 3:34 pm
by adpag
DaveG44131 wrote:However, I do have one issue. On my Ipad2, video mode is distorted. It looks like the display no longer fits within the DMD so that instead of looking like a tube, it just looks like two walls, and the objects are further apart. It is especially noticeable during the first set of items in the first wave.


Would it be possible to post a screenshot of this?

Loafmeister wrote:Seems many people can't get icade support to work. Can you elaborate on how to activate this feature?


There should be nothing to do other than pair the iCade with your device, as usual. If it's working, you should be able to go to the sign in screen, tap on an input text field, then activating buttons or moving the joystick should enter text.

Personally, I own the 8bitty. Do you know if there is native support for this? It's very similar to the icade however sometimes the mapping of the buttons are not the best.


At the moment, the only button mapping provided is suitable for use with the iCade or iCade Core. We do intend to add support for the Jr and Mobile in a future update and we can add one for the 8bitty too.

Marconelly wrote:iCade support works great for me. Thank you so much for it. I just wish the on-screen prompts for launch and magna save would be hidden while using iCade.


Yes, that's something we intend to do in a future update.

I"ve compared the differences between the table look of the old version and the new version (I made before/after screenshots) and I honestly don't see the differences that HDR lights are bringing. I see that the text is more legible on lights however.


There's no real difference when a light is fully on, only as it goes between off and on. The most obvious lights are the continents. If it's enabled, you should see the light bulb stay brighter than its surroundings as the light goes off (it probably needs a video to show the difference).

Re: iOS 1.1.0 now available

PostPosted: Wed Feb 25, 2015 5:29 pm
by skyway73
Just wanted to say how commendable it is that all those queries get acknowledged and answered, much appreciated by us all. And thanks once more for bringing this masterpiece back to life, it's so good. I'm gonna dig my icade out of my loft and give it a spin using that, although the touchscreen controls work perfectly.

skyway73 (ramp champ) :D

Re: iOS 1.1.0 now available

PostPosted: Sun Sep 20, 2015 4:46 am
by Marconelly
I have held off commenting on this for some time now, thinking it's a result of the buttons I'm using on the icade, but tonight I've confirmed that it's not something to do with the buttons:

Pro Pinball has approx 200ms lag between when the icade button is pressed vs. when the flipper reacts to that input. This is on ipad air, where the game runs perfectly smoothly.

This has been throwing my game off so much playing on the icade that I eventually gave up on it and reverted to touch screen. I thought that getting better buttons with better microswitches would resolve this, and once I've got them, I've measured (using sound recording) the time between the 'click' in the microswitch vs. the 'chonk' sound produced by the game when the flipper moves up: 200+ms. This is a ridiculously high input lag, and something I hope you guys can fix.

I didn't record the input lag while playing Pinball Arcade using icade, but just playing it, it feels much, much less, practically unnoticeable. Pinball Arcade is perfectly playable using icade, in fact, it's better played that way. Pro Pinball on the other hand is practically unplayable on it.

Does anyone have an experience wih MFI controllers? Does the game also feel laggy playing with them?

Re: iOS 1.1.0 now available

PostPosted: Sun Aug 14, 2016 2:11 pm
by JERONiMO
adpag wrote:The first iOS update is available now. Here's the list of changes:

  • Fixed problem with signing in with usernames containing non-ASCII characters



I'm still having problems signing in. I created an account and generated a password with 'SplashID' password-manager and now it only accepts the password when I copy it from that app and will not accept an exact typed copy. Presumably this has got something to do with character encoding. Could you please look into that, I am a 100% sure it is not a typo-situation. Thanks!