Original bugs list

To be the first of the new ULTRA Editions

Re: Original bugs list

Postby INK » Sat Nov 30, 2013 4:24 pm

Hi all!

It is possible for the pinball to get stuck on the thing with the dinosaur (what is it called?) (slingshot?) above the left flipper in a way that the machine starts to do what it can to get pinballs unstuck (flip the flippers, and move what can be moved). But this doesn´'t help no matter how long you wait, it just goes on and on... Neither is it possible to get the pinball unstuck by nudging. Had to realise this when having a record round going on :). Maybe this is possible in some pinball games so that it is done this way on purpose, for realism. I don't think it is, but if so then we need a assignable button (key) to megawhack that ball in to play again. It only happend once, and I guess it's not possible to do on purpose, so how to recrate i don't know. Maybe if the programmer could write code as to place it there and try for themselves? Anyway, I promise it is possible for it to happen and if it were to happen in a big online tournament final or something, I guess it could be a bad thing. Otherwise, I guess its just one in a million and nothing to care about.

Ade, have you ever seen this happen? Is it worth doing anything about?
INK
VIP
VIP
 
Posts: 32
Joined: Fri Sep 20, 2013 1:48 pm

Re: Original bugs list

Postby Penguinator » Sat Nov 30, 2013 4:56 pm

I've also had a ball stop on top of the left slingshot, but managed to get it down with nudging.
In Fantastic Journey balls get stuck all the time on the rail of the left ramp and it takes quite a lot of nudging to get them out.

I haven't had any stuck balls yet in BRUSA, but I did encounter a much bigger bug; the ball sometimes warps from around upper-left playfield to the left ramp's returning rail placed right above. It has happened to me several times and it's very disorienting.
Last edited by Penguinator on Wed Sep 14, 2016 4:51 pm, edited 1 time in total.
User avatar
Penguinator
VIP
VIP
 
Posts: 32
Joined: Fri Sep 20, 2013 1:42 pm
Location: Finland

Re: Original bugs list

Postby Ade » Mon Dec 02, 2013 2:45 pm

I would expect diagonal nudging to free a ball stuck on top of a slingshot. If that isn't the case once we've hooked the new physics in we'd need to look into a fix. Hopefully it won't be an issue though. :-)
User avatar
Ade
Staff
Staff
 
Posts: 145
Joined: Thu Sep 12, 2013 10:38 am
Location: UK

Re: Original bugs list

Postby Josephiah » Sun Dec 08, 2013 9:22 am

I got one stuck there the other day - individual up/left/right nudges wouldn't shift it; a big diagonal up/right nudge did.
Josephiah
Member
 
Posts: 12
Joined: Fri Sep 27, 2013 1:47 pm

Re: Original bugs list

Postby ndcoten » Fri Mar 07, 2014 4:11 am

regarding the incorrect continent counts: I think it's related to making a spinner>upper ramp shot to start an exploration when all other continents are already lit.

in the last game I played, I completed 3 continents in The Present and traveled to Ancient Rome. there, I spotted the unlit continents with a Triple Combo, cleared Africa's mission, and then tried multiple times to clear the Chariot Race in Europe. I started the mission each time by making the spinner-ramp combo. after a few tries at doing this, Extra Ball lit at the crystal when I made that combo to start the mission, which should only light at 12 continents.

didn't check my continent total in the status report at any time, but I'll see if I can replicate it in another game. hope this helps.
try going around!
User avatar
ndcoten
VIP
VIP
 
Posts: 18
Joined: Fri Sep 20, 2013 1:44 pm
Location: Winnipeg

Re: Original bugs list

Postby starhadder » Sun May 25, 2014 10:10 am

I have a little problem with a music, during the dawn of time the music is bugged and the game switch the music to the one who you select your time zone, i don't know if it's happen only for me or for other players too.
starhadder
VIP
VIP
 
Posts: 1
Joined: Thu May 22, 2014 10:01 pm

Re: Original bugs list

Postby Manolo Fighter » Wed Aug 03, 2016 11:42 pm

Estatus screen ingame only shows three souvenires collected. Ms dos versión worked correctly here. But not windows versión 1.07. Patch??
Manolo Fighter
New Member
 
Posts: 2
Joined: Wed Aug 03, 2016 12:24 pm

Re: Original bugs list

Postby Penguinator » Wed Sep 14, 2016 6:37 pm

I just found the craziest bug by messing around with nudging:

You can Tilt the table, enter Video Mode, play it, and keep playing even after Video Mode while being in a Tilt state!

This bug is easily reproduced in both 1997 version and Ultra edition.
  1. Have Video Mode lit (for an easy setup, tilt the first two balls or use Glass-off mode)
  2. Have max tilt warnings by nudging the necessary amount
  3. Shoot the ball into the crystal, but Tilt with nudging before the ball enters the hole
  4. Video Mode starts with disabled scoring and sound effects, but flipper controls still work
  5. If you manage to get the extra ball by hitting all targets, you can effectively keep it
  6. After Video Mode is over, the music scrambles a bit while the table tries to reorganize itself
  7. Eventually the crystal scoop launches the ball back to the playfield
  8. You retain flipper control, but scoring, slingshots, bumpers, lights, and sound effects are still disabled
  9. Background music changes if you enter an Exploration, so all modes might "work" normally
  10. Locking or draining the ball finally ends the run
Here's the thing on video:
https://www.youtube.com/watch?v=nl2JPlM-PxY
User avatar
Penguinator
VIP
VIP
 
Posts: 32
Joined: Fri Sep 20, 2013 1:42 pm
Location: Finland

Re: Original bugs list

Postby Huggybaby » Wed Sep 14, 2016 8:30 pm

Awesome bug report!
User avatar
Huggybaby
Member
 
Posts: 48
Joined: Thu Oct 03, 2013 1:58 pm

Previous

Return to Timeshock!